Available now
Early prototype
Today you can see the first valley and test the direction of the painted 2.5D art, exploration and written dialogue.
MMORPG in development • dark fantasy • survival
You wake in a stone circle, surrounded by an unfamiliar forest. We are building a demanding MMORPG with survival elements, where players will rebuild settlements, chart routes and uncover the world's history. AI is intended to create local adventures and events spanning entire regions — within the rules and consequences of a shared world.
Early prototype. Multiplayer and AI systems are in development.
Unknown World
CRPG.ai is being built as a demanding dark fantasy MMORPG. It aims to reward preparation, character skills, decisions and cooperation, while a persistent world remembers their consequences.
Available now
Today you can see the first valley and test the direction of the painted 2.5D art, exploration and written dialogue.
Project direction
Success should come from preparation, developed skills, choices and cooperation. The final combat model has not been chosen yet.
In development
Multiplayer, an authoritative server and AI systems are in development. The prototype is not yet an open world for many players.
Target game — systems in development
The systems below describe the intended direction of the game. They are not yet a complete set of working prototype features.
Players will rebuild the inn, stable, bridge and harbour, and later a bank and post office. The world chronicle will preserve the names of the actual builders and explorers. The origin of Unknown World will remain a mystery uncovered through play.
Supplies, tools, rest, weather, dangers after dark, hunting and dressing animals are intended to matter. After death, everything carried will remain with the body and the character will awaken naked in the Circle. The innkeeper will provide free rags and a drink; limited storage at the inn will protect part of a player's belongings.
Night is intended to change the world, not merely the colour of the sky. Bodies left intact, uneaten and undressed may rise as zombies at midnight — including a player's body with the items left on it. Defeated zombies may later rise as skeletons. These changes follow the persistent state of the world.
Characters will develop attributes and skills through practice, study, trainers, discoveries and meaningful actions. Statistics will be described in words. A profession will define specialisation and access to techniques, without becoming a traditional class that gains levels.
AI is planned to create local quests for characters and parties, regional and world-spanning events, dialogue informed by character memory, and consequences consistent with the current world state. Hits, physics, item ownership and the economy will be resolved by authoritative server rules, not by the AI model alone.
Not every hireling will agree with your decisions. We are planning AI companions with a profession and skills, their own character, views, relationship memories, fears, personal goals and limits to their loyalty. They may object or leave; they are not intended to replace real players or be required to play.
Project status
Verified prototype materials version: 0.9.2-kick (8 September 2026).
From the workshop
Artwork from the project. These are concept illustrations, not screenshots of a finished game.


FAQ
A demanding dark fantasy MMORPG in development, with survival elements, a persistent world and planned AI systems. An early local prototype exists today.
Yes — that is the target direction. True multiplayer and the shared authoritative server are still in development.
The project is web-first and is intended for phones and computers. Early tests cover both device types, but final requirements have not been set.
The first valley, painted 2.5D presentation, written dialogue, and experiments with exploration, movement, time, weather and creatures.
In the planned system, carried items will remain with the body and the character will awaken naked in the Circle. Basic rags and a drink will be provided, while limited storage will let players secure part of their belongings beforehand.
Planned companions with professions, skills, personalities, memories and goals of their own. They may object to a player's decision or leave.
Yes. An active AI package is intended to provide hireling features for its duration. Shorter contracts paid with gold earned in the world are also being considered. Prices, limits and terms have not been announced.
Use the button below to email us. It opens your email app; access to early testing is arranged individually.
Early playtesting
We’re looking for players to test movement, readability and atmosphere on desktop and mobile. Tell us what you play on and what matters to you in hardcore role-playing.
This is an early local prototype. Multiplayer, the shared server and AI systems are in development. Playtest access is arranged individually.
Ask to join the playtestOpens your email app. You send the message yourself.
Creators and collaboration
A project by Weda Natury sp. z o.o. and SiAiO.com. Interested in collaborating, supporting development or discussing the project as an investor? Get in touch.
Let’s talk about the projectoffice@siaio.com