MMORPG in development • dark fantasy • survival

Unknown World

You wake in a stone circle, surrounded by an unfamiliar forest. We are building a demanding MMORPG with survival elements, where players will rebuild settlements, chart routes and uncover the world's history. AI is intended to create local adventures and events spanning entire regions — within the rules and consequences of a shared world.

Early prototype. Multiplayer and AI systems are in development.

Discover the planned worldConcept artwork from the project

Unknown World

A shared history shaped by action.

CRPG.ai is being built as a demanding dark fantasy MMORPG. It aims to reward preparation, character skills, decisions and cooperation, while a persistent world remembers their consequences.

Available now

Early prototype

Today you can see the first valley and test the direction of the painted 2.5D art, exploration and written dialogue.

Project direction

Hardcore role-playing

Success should come from preparation, developed skills, choices and cooperation. The final combat model has not been chosen yet.

In development

A persistent online world

Multiplayer, an authoritative server and AI systems are in development. The prototype is not yet an open world for many players.

Target game — systems in development

A world that remembers.

The systems below describe the intended direction of the game. They are not yet a complete set of working prototype features.

01

One shared, persistent world

Players will rebuild the inn, stable, bridge and harbour, and later a bank and post office. The world chronicle will preserve the names of the actual builders and explorers. The origin of Unknown World will remain a mystery uncovered through play.

02

Survival and consequences

Supplies, tools, rest, weather, dangers after dark, hunting and dressing animals are intended to matter. After death, everything carried will remain with the body and the character will awaken naked in the Circle. The innkeeper will provide free rags and a drink; limited storage at the inn will protect part of a player's belongings.

03

The undead

Night is intended to change the world, not merely the colour of the sky. Bodies left intact, uneaten and undressed may rise as zombies at midnight — including a player's body with the items left on it. Defeated zombies may later rise as skeletons. These changes follow the persistent state of the world.

04

Progression without character levels

Characters will develop attributes and skills through practice, study, trainers, discoveries and meaningful actions. Statistics will be described in words. A profession will define specialisation and access to techniques, without becoming a traditional class that gains levels.

05

AI as Game Master

AI is planned to create local quests for characters and parties, regional and world-spanning events, dialogue informed by character memory, and consequences consistent with the current world state. Hits, physics, item ownership and the economy will be resolved by authoritative server rules, not by the AI model alone.

06

AI hirelings

Not every hireling will agree with your decisions. We are planning AI companions with a profession and skills, their own character, views, relationship memories, fears, personal goals and limits to their loyalty. They may object or leave; they are not intended to replace real players or be required to play.

Project status

What works and what is being built.

Available now

  • Early exploration prototype
  • Presentation of the first valley
  • Painted 2.5D artwork
  • Written dialogue
  • Movement, time, weather and creature experiments

In development

  • Shared authoritative server
  • True multiplayer
  • Persistent accounts and characters
  • Skill progression
  • Complete death and storage system
  • AI quests and narrative
  • Paid AI hirelings

Verified prototype materials version: 0.9.2-kick (8 September 2026).

Stay a little while

Oren is tuning his lute.

Two melodies from the inn. Click the bard to listen.

0:000:00

Music starts when you choose.

Music and credits

Music by RandomMind · CC0. The Old Tower Inn and The Bard’s Tale. Game versions use a slower tempo and adjusted loudness. Polish track names are in-game titles.

The Old Tower Inn · The Bard’s Tale · CC0

FAQ

Frequently asked questions

What is CRPG.ai?

A demanding dark fantasy MMORPG in development, with survival elements, a persistent world and planned AI systems. An early local prototype exists today.

Will it be an MMORPG?

Yes — that is the target direction. True multiplayer and the shared authoritative server are still in development.

Will the game work on phones and computers?

The project is web-first and is intended for phones and computers. Early tests cover both device types, but final requirements have not been set.

What works in the current prototype?

The first valley, painted 2.5D presentation, written dialogue, and experiments with exploration, movement, time, weather and creatures.

What are the consequences of death?

In the planned system, carried items will remain with the body and the character will awaken naked in the Circle. Basic rags and a drink will be provided, while limited storage will let players secure part of their belongings beforehand.

Who will the AI hirelings be?

Planned companions with professions, skills, personalities, memories and goals of their own. They may object to a player's decision or leave.

Will AI features be paid?

Yes. An active AI package is intended to provide hireling features for its duration. Shorter contracts paid with gold earned in the world are also being considered. Prices, limits and terms have not been announced.

How can I join the playtest?

Use the button below to email us. It opens your email app; access to early testing is arranged individually.

Early playtesting

Help us find the first path.

We’re looking for players to test movement, readability and atmosphere on desktop and mobile. Tell us what you play on and what matters to you in hardcore role-playing.

This is an early local prototype. Multiplayer, the shared server and AI systems are in development. Playtest access is arranged individually.

Ask to join the playtest

Opens your email app. You send the message yourself.

Creators and collaboration

We’re building CRPG.ai.

A project by Weda Natury sp. z o.o. and SiAiO.com. Interested in collaborating, supporting development or discussing the project as an investor? Get in touch.

Let’s talk about the project

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This website has no signup form, analytics or advertising. It saves only your language preference in this browser. You can remove it by clearing the site’s data.

Contact links open your email app. Your message and sender address reach the recipient only when you send the email yourself. No playtest application is saved in your browser.

Images and music are served by this website. Audio loads after you interact. The server may retain technical request logs, including IP addresses. External websites, including the game prototype and SiAiO.com, have their own privacy practices.

For questions about this website and correspondence, contact Weda Natury sp. z o.o. / SiAiO.com at office@siaio.com.